A few notes for those who design exercise games for the wii
1) Assuming that someone dressed for exercise has pockets is kind of bizarre. This has only come up in The Biggest Loser game, but still, all the floor exercises assume I can put the wiimote in my pocket. I do not own a single pair of workout pants with pockets. Am I odd in this? Is everyone else drowning in pockets?
2)Explain more. If I’m doing a lunge and the game is registering it as wrong, then you need to provide some tips as to how to do it right. Is my weight distribution off? Is it just some way I’m holding my arms? It’s frustrating to just be told something’s wrong without a way to correct it.
3)Make sure you have testers of all fitness levels and ALL WEIGHTS. I’m pretty fit and pretty strong. I’m also pretty fat (still obese by bmi standards) and it makes it a little harder to do certain bodyweight exercises. I feel fairly confident in saying that if I have problems with several minutes of tricep dips, someone who weighs more and/or is less strong will have even more problems. Same with long stretches of plank to push up to side plank or whatever. Remember, you want to challenge people, not frustrate the crap out of them. Maybe offer ways to modify or an option to do an easier movement that works the same muscles.
4)Music. Oh please please please find a way to make this better. Allow downloads or maybe have an option with captions so people can listen to their own music. Some of these workouts are fairly long. Too long for muzak garbage.
That said, I do like wii fitness games. They’re a fun way to get some movement when the gym or outside is not possible (I’m snowed in currently.) Just a few tweaks would make them even better.
Have you tried any of the wii games? Is there any other video or home fitness gadget you love?